Strategy Informer: You mentioned that this isn't your engine, who's engine is it?
Simon Bradbury: It's the Vision Engine by a company called Trinigy. It was recently used in Ubisoft's Settler's 7. They're a small German company and we like it. We were using it on Dungeon Hero as well and so it was a nice transition tech-wise. They're really nice guys, good at what they do, and they're small as well so we're not always stuck in some holding pattern because some vice-president of Activision is banging on his desk and going "we've got three SKU's with you *grumble* *grumble*", we'd never get any support if we went to Crytek or Epic, so it's good for us.
Strategy Informer: You mentioned how every developer has to go through that transition into 3D, but that it also meant that you were focusing more on the technology as opposed to the gameplay. Stronghold 3 licenses someone else's engine, and if you look at, say, Epic, their Unreal 3 is also widely licensed. Do you think that is a better way to do is? Do you think developers should worry less about making their own Engine and just license whatever product suites their purpose best?