What are some of the major changes/new innovations that Stronghold 3 has over its predecessors? What has stayed the same?
How long have you got? ;-) There are a lot of changes big and small in Stronghold 3 that we think drive the series forward and offer fans plenty of new delights and challenges, whilst sticking to the core gameplay that made the original so successful, but also provide wider strategy gamers (Stronghold virgins!) with things they may not see in other titles.
Perhaps one of most noticeable changes is the new graphics engine, which helps us to compete with the big boys out there. I don’t think it’s wrong to say that previous Stronghold games haven’t exactly been the most buxom beautiful wench at the banquet, so this time we really wanted to push the graphics to offer a game that’s on par with other similar strategy titles. We’re using Trinigy’s cool Vision engine, which is helping us to make great looking environments and suitably grimy medieval villages.




